![]() So likely Arkane Austin's best employees left this sinking ship and those behind were stuck pulling the galley oars, many whom probably needed to finish the project to put on their resumés. When things start going south, the best and the brightest are the first to leave (this is definitely not specific to the video game industry). But no, the video game industry is comfortable pumping out garbage because they know a certain segment of the marketplace will happily pay for it. If the industry really cared, Cyberpunk 2077 would have been the last massive failure. The gaming community has low standards which continue to drop year after year. ![]() I expect to see this type of massive failure more frequently in the upcoming years. My guess is some people will play it with their Xbox Game Pass subscription a couple of times then move on to something else. Pricing it at $70 retail was ballsy however they also put it on Xbox Game Pass on day 1 which is the 2023 equivalent of a film going straight to video. They decided to go ahead with the title as is because tossing everything out and starting over would have been too expensive and time consuming. It was likely apparent to key Arkane and Bethesda managers a year ago that they had laid a turd. Bad titles like this are the result of poor decisions being made 2-3 years earlier for key elements like storyline, characters, visual design, combat mechanics, overall gameplay, etc., most of which cannot be fixed by a patch. However I would put the majority of the blame on the game director along with other senior managers on this project. It is unlikely that we (the general public) will ever know the full behind-the-scenes story as to why this game has turned out to be an abject failure.
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